X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=23cb9477e122c69ddabdbf614dfafca05ed71801;hb=194f960f91041ebee44e2745627d5e480e893d82;hp=c1f6e0e9e7bd75f664cc682209b551746d3f4e48;hpb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index c1f6e0e9..23cb9477 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,11 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "except.h" +#include +#include "bindable.h" +#include "buffer.h" +#include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -13,94 +11,258 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + bool srgb_conversion; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + void set_srgb_conversion(bool); + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), + ifmt(RGB), width(0), - height(0) + height(0), + allocated(0) +{ } + +Texture2D::~Texture2D() { - target=GL_TEXTURE_2D; - bind(); + set_manager(0); } -void Texture2D::storage(PixelFormat fmt, sizei wd, sizei ht, int brd) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) { if(width>0) - throw InvalidState("Texture storage may only be specified once"); + throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) - throw InvalidParameterValue("Invalid texture dimensions"); + throw invalid_argument("Texture2D::storage"); + + if(MSP_sized_internal_formats) + fmt = get_sized_pixelformat(fmt); + require_pixelformat(fmt); - ifmt=fmt; - width=wd; - height=ht; - border=brd; + ifmt = fmt; + width = wd; + height = ht; } -void Texture2D::image(int level, PixelFormat fmt, DataType type, const void *data) +void Texture2D::allocate(unsigned level) { - if(width==0) - throw InvalidState("Texture storage has not been specified"); + if(allocated&(1<>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const +{ + w >>= level; + h >>= level; + + if(!w && h) + w = 1; + else if(!h && w) + h = 1; +} + +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) +{ + AsyncLoader *ldr = new AsyncLoader(*this, io); + if(res) + ldr->set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_component_count(ifmt) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; } Texture2D::Loader::Loader(Texture2D &t): - Texture::Loader(t) + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture2D::Loader::init() { - add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); } -void Texture2D::Loader::image_data(const string &data) +void Texture2D::Loader::raw_data(const string &data) { - Graphics::Image img; - img.load_memory(data.data(), data.size()); + obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} - static_cast(obj).image(img); +void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, w, h); } -void Texture2D::Loader::raw_data(const string &data) + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + srgb_conversion(false), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +bool Texture2D::AsyncLoader::needs_sync() const { - Texture2D &t2d=static_cast(obj); - t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data()); + return phase%2; } -void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b) +bool Texture2D::AsyncLoader::process() { - static_cast(obj).storage(fmt, w, h, b); + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); + } + + ++phase; + return phase>3; } } // namespace GL