X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=0e76128c7bc5666da5828f11fe98f5398ecaf380;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=8c8ad3784e4a0a32faad55b49a25dca54fd9c2fb;hpb=edd2a01b3c696df8630ac6a97e9b55a95fe7e112;p=libs%2Fgl.git diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 8c8ad378..0e76128c 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,12 @@ +#include +#include +#include +#include #include "bindable.h" +#include "buffer.h" #include "error.h" +#include "pixelstore.h" +#include "resources.h" #include "texture2d.h" using namespace std; @@ -7,34 +14,78 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + Graphics::ImageLoader *img_loader; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + ~AsyncLoader(); + + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), width(0), height(0), allocated(0) { } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) +Texture2D::~Texture2D() +{ + set_manager(0); +} + +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - ifmt = fmt; + set_format(fmt); width = wd; height = ht; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture2D::allocate(unsigned level) { + if(width==0 || height==0) + throw invalid_operation("Texture2D::allocate"); + if(level>=levels) + throw invalid_argument("Texture2D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + if(ARB_direct_state_access) + glTextureStorage2D(id, levels, storage_fmt, width, height); + else + glTexStorage2D(target, levels, storage_fmt, width, height); + apply_swizzle(); + allocated |= (1<>=1, h>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - Bind _bind(this, true); - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); + if(ARB_direct_state_access) + glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); + else + glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); + + if(auto_gen_mipmap && level==0) + generate_mipmap(); } -void Texture2D::load_image(const string &fn) +void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) { - Graphics::Image img; - img.load_file(fn); + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture2D::sub_image"); + sub_image(level, x, y, wd, ht, data); +} - image(img); +void Texture2D::image(const Graphics::Image &img, unsigned lv) +{ + image(img, lv, false); } -void Texture2D::image(const Graphics::Image &img) +void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); if(width==0) - storage(fmt, w, h); - else if(w!=width || h!=height) + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); + else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + image(0, from_buffer ? 0 : img.get_pixels()); } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) +unsigned Texture2D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=max(width, height); s; s>>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -97,27 +189,48 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) +{ + AsyncLoader *ldr = new AsyncLoader(*this, io); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_pixel_size(format) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + allocated = 0; + default_sampler.unload(); +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) { - add("image_data", &Loader::image_data); - add("raw_data", &Loader::raw_data); - add("storage", &Loader::storage); - add("storage", &Loader::storage_b); + init(); } -void Texture2D::Loader::image_data(const string &data) +Texture2D::Loader::Loader(Texture2D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) { - Graphics::Image img; - img.load_memory(data.data(), data.size()); + init(); +} - obj.image(img); +void Texture2D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data()); + obj.image(0, data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) @@ -125,9 +238,69 @@ void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) +void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l) { - storage(fmt, w, h); + obj.storage(fmt, w, h, l); +} + + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + img_loader(Graphics::ImageLoader::open_io(io)), + phase(0) +{ } + +Texture2D::AsyncLoader::~AsyncLoader() +{ + if(mapped_address) + pixel_buffer.unmap(); + delete img_loader; +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + image.load_headers(*img_loader); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.storage(n_bytes); + mapped_address = reinterpret_cast(pixel_buffer.map()); + } + else if(phase==2) + image.load_into(*img_loader, mapped_address); + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + mapped_address = 0; + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + { + if(ARB_direct_state_access) + glCreateTextures(texture.target, 1, &texture.id); + else + glGenTextures(1, &texture.id); + } + texture.image(image, 0, true); + } + + ++phase; + return phase>3; } } // namespace GL