X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture1d.cpp;h=b50f8cf444c0c9fb1435ce97e756ffc1330b59c2;hb=73eec11d44a24bac121f1b0d85f20d58005f3545;hp=ed7d8f6e2b877fd4f660d71dbdc72874ef3de34b;hpb=194f960f91041ebee44e2745627d5e480e893d82;p=libs%2Fgl.git diff --git a/source/texture1d.cpp b/source/texture1d.cpp index ed7d8f6e..b50f8cf4 100644 --- a/source/texture1d.cpp +++ b/source/texture1d.cpp @@ -1,3 +1,5 @@ +#include +#include #include #include #include "bindable.h" @@ -11,39 +13,44 @@ namespace GL { Texture1D::Texture1D(): Texture(GL_TEXTURE_1D), - ifmt(RGB), width(0), allocated(0) { static Require _req(MSP_texture1D); } -void Texture1D::storage(PixelFormat fmt, unsigned wd) +void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) throw invalid_operation("Texture1D::storage"); if(wd==0) throw invalid_argument("Texture1D::storage"); - if(MSP_sized_internal_formats) - fmt = get_sized_pixelformat(fmt); - require_pixelformat(fmt); - - ifmt = fmt; + set_internal_format(fmt); width = wd; + levels = get_n_levels(); + if(lv) + levels = min(levels, lv); } void Texture1D::allocate(unsigned level) { + if(width==0) + throw invalid_operation("Texture1D::allocate"); + if(level>=levels) + throw invalid_argument("Texture1D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + if(ARB_direct_state_access) + glTextureStorage1D(id, levels, ifmt, width); + else + glTexStorage1D(target, levels, ifmt, width); + apply_swizzle(); + allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - glTexSubImage1D(target, level, x, wd, fmt, type, data); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage1D(id, level, x, wd, fmt, type, data); + else + glTexSubImage1D(target, level, x, wd, fmt, type, data); - if(gen_mipmap && level==0) - auto_generate_mipmap(); + if(auto_gen_mipmap && level==0) + generate_mipmap(); } -void Texture1D::image(const Graphics::Image &img, bool srgb) +void Texture1D::image(const Graphics::Image &img, unsigned lv, bool srgb) { if(img.get_height()!=1) throw incompatible_data("Texture1D::image"); @@ -95,7 +112,7 @@ void Texture1D::image(const Graphics::Image &img, bool srgb) unsigned w = img.get_width(); PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, lv); else if(w!=width) throw incompatible_data("Texture1D::image"); @@ -136,6 +153,7 @@ void Texture1D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture1D::Loader::raw_data(const string &data) @@ -145,10 +163,13 @@ void Texture1D::Loader::raw_data(const string &data) void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w); } +void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l) +{ + obj.storage(fmt, w, l); +} + } // namespace GL } // namespace Msp