X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture.cpp;h=aeea2818debfaaf03345da191b95d7cf39053dc9;hb=e042e093a4761f1227d4dd80d695e01642e17ffd;hp=7ae1a2c2c5bda0e171e6f2ad171646afac48eab5;hpb=3d6188a7f48566398e7ad7548dbd47a68bc73bdc;p=libs%2Fgl.git diff --git a/source/texture.cpp b/source/texture.cpp index 7ae1a2c2..aeea2818 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -1,3 +1,5 @@ +#include +#include #include #include "error.h" #include "texture.h" @@ -68,6 +70,8 @@ void Texture::update_parameter(int mask) const glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter); if(mask&MAG_FILTER) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter); + if(mask&MAX_ANISOTROPY) + glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy); if(mask&WRAP_S) glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s); if(mask&WRAP_T) @@ -97,6 +101,22 @@ void Texture::set_mag_filter(TextureFilter f) update_parameter(MAG_FILTER); } +void Texture::set_filter(TextureFilter f) +{ + set_min_filter(f); + set_mag_filter(f==NEAREST ? NEAREST : LINEAR); +} + +void Texture::set_max_anisotropy(float a) +{ + if(a<1.0f) + throw invalid_argument("Texture::set_max_anisotropy"); + else if(a>1.0f) + static Require _req(EXT_texture_filter_anisotropic); + max_anisotropy = a; + update_parameter(MAX_ANISOTROPY); +} + void Texture::set_wrap(TextureWrap w) { set_wrap_s(w); @@ -124,6 +144,8 @@ void Texture::set_wrap_r(TextureWrap w) void Texture::set_generate_mipmap(bool gm) { + if(gm) + static Require _req(SGIS_generate_mipmap); gen_mipmap = gm; update_parameter(GENERATE_MIPMAP); } @@ -193,6 +215,8 @@ void Texture::unbind_from(unsigned i) Texture::Loader::Loader(Texture &t): DataFile::ObjectLoader(t) { + add("filter", &Loader::filter); + add("max_anisotropy", &Loader::max_anisotropy); add("generate_mipmap", &Loader::generate_mipmap); add("mag_filter", &Loader::mag_filter); add("min_filter", &Loader::min_filter); @@ -202,6 +226,11 @@ Texture::Loader::Loader(Texture &t): add("wrap_t", &Loader::wrap_t); } +void Texture::Loader::filter(TextureFilter f) +{ + obj.set_filter(f); +} + void Texture::Loader::generate_mipmap(bool gm) { obj.set_generate_mipmap(gm); @@ -212,6 +241,11 @@ void Texture::Loader::mag_filter(TextureFilter f) obj.set_mag_filter(f); } +void Texture::Loader::max_anisotropy(float a) +{ + obj.set_max_anisotropy(a); +} + void Texture::Loader::min_filter(TextureFilter f) { obj.set_min_filter(f);