X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture.cpp;h=97a73d9e6f59c81b3f8ca5f85f55219a02476da7;hb=93fa68debcd6e416a1b20f43077f7a79525aaecb;hp=6484440e08708075081bab3d9b54c20e2c4e55ec;hpb=634bf31f905ece4ad1b4858b530322a0fa7f21d3;p=libs%2Fgl.git diff --git a/source/texture.cpp b/source/texture.cpp index 6484440e..97a73d9e 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -3,6 +3,7 @@ #include #include #include +#include #include #include "error.h" #include "resourcemanager.h" @@ -75,6 +76,11 @@ Texture::~Texture() glDeleteTextures(1, &id); } +DataType Texture::get_alloc_type(PixelFormat fmt) +{ + return (fmt==DEPTH_COMPONENT ? UNSIGNED_SHORT : UNSIGNED_BYTE); +} + void Texture::update_parameter(int mask) const { if(TexUnit::current().get_texture()!=this) @@ -198,6 +204,14 @@ void Texture::set_compare_func(Predicate f) update_parameter(COMPARE_FUNC); } +void Texture::load_image(const string &fn, bool srgb) +{ + Graphics::Image img; + img.load_file(fn); + + image(img, srgb); +} + void Texture::bind_to(unsigned i) const { if(!id) @@ -274,9 +288,11 @@ void Texture::Loader::init() else srgb = false; + add("external_image", &Loader::external_image); add("filter", &Loader::filter); add("max_anisotropy", &Loader::max_anisotropy); add("generate_mipmap", &Loader::generate_mipmap); + add("image_data", &Loader::image_data); add("mag_filter", &Loader::mag_filter); add("min_filter", &Loader::min_filter); add("wrap", &Loader::wrap); @@ -285,6 +301,15 @@ void Texture::Loader::init() add("wrap_t", &Loader::wrap_t); } +void Texture::Loader::external_image(const string &fn) +{ + Graphics::Image img; + RefPtr io = get_collection().open_raw(fn); + img.load_io(*io); + + obj.image(img, srgb); +} + void Texture::Loader::filter(TextureFilter f) { obj.set_filter(f); @@ -295,6 +320,15 @@ void Texture::Loader::generate_mipmap(bool gm) obj.set_generate_mipmap(gm); } +void Texture::Loader::image_data(const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); + + obj.image(img, srgb); +} + void Texture::Loader::mag_filter(TextureFilter f) { obj.set_mag_filter(f);