X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftexture.cpp;h=3bd1df67068123a256b7ff7b8067c71f8ff7a1ca;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=57b1b78dee6de407837b3b78d2bf980d189845e6;hpb=e4638ccfdcdb58f81740fe707ec93b1be3208d2c;p=libs%2Fgl.git diff --git a/source/texture.cpp b/source/texture.cpp index 57b1b78d..3bd1df67 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -1,6 +1,7 @@ +#include +#include #include #include "error.h" -#include "extension.h" #include "texture.h" #include "texunit.h" @@ -69,6 +70,8 @@ void Texture::update_parameter(int mask) const glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter); if(mask&MAG_FILTER) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter); + if(mask&MAX_ANISOTROPY) + glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy); if(mask&WRAP_S) glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s); if(mask&WRAP_T) @@ -98,6 +101,16 @@ void Texture::set_mag_filter(TextureFilter f) update_parameter(MAG_FILTER); } +void Texture::set_max_anisotropy(float a) +{ + if(a<1.0f) + throw invalid_argument("Texture::set_max_anisotropy"); + else if(a>1.0f) + static Require _req(EXT_texture_filter_anisotropic); + max_anisotropy = a; + update_parameter(MAX_ANISOTROPY); +} + void Texture::set_wrap(TextureWrap w) { set_wrap_s(w); @@ -126,7 +139,7 @@ void Texture::set_wrap_r(TextureWrap w) void Texture::set_generate_mipmap(bool gm) { if(gm) - static RequireExtension _ext("GL_SGIS_generate_mipmap"); + static Require _req(SGIS_generate_mipmap); gen_mipmap = gm; update_parameter(GENERATE_MIPMAP); } @@ -196,6 +209,7 @@ void Texture::unbind_from(unsigned i) Texture::Loader::Loader(Texture &t): DataFile::ObjectLoader(t) { + add("max_anisotropy", &Loader::max_anisotropy); add("generate_mipmap", &Loader::generate_mipmap); add("mag_filter", &Loader::mag_filter); add("min_filter", &Loader::min_filter); @@ -215,6 +229,11 @@ void Texture::Loader::mag_filter(TextureFilter f) obj.set_mag_filter(f); } +void Texture::Loader::max_anisotropy(float a) +{ + obj.set_max_anisotropy(a); +} + void Texture::Loader::min_filter(TextureFilter f) { obj.set_min_filter(f);