X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=d1fab38f7ad9649f45d7c2be6b9fd4f805a1e3d0;hb=27fe0982fc18d1f5f9efe942e18c42f508268f34;hp=80da88f7d2ac7e46cda0c6588f2a5d7055c19767;hpb=09e886603fbc255f6a6241641ff42c466f8387ff;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index 80da88f7..d1fab38f 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,20 +1,13 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TECHNIQUE_H_ #define TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** @@ -39,19 +32,23 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: - void texture(unsigned, const std::string &); + void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: + RenderPass &add_pass(const GL::Tag &); bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + bool has_shaders() const; }; } // namespace GL