X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=ad988c2763c412f35d6d471151e5e97a60ca7cbe;hb=78328c5f6e4dcbe883a3f5e4fe0974ab490be3f7;hp=cc81b53120d3d9c408964902d8727d5bc0edd012;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index cc81b531..ad988c27 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,20 +1,13 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TECHNIQUE_H_ #define TECHNIQUE_H_ -#include "objectpass.h" +#include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** @@ -25,9 +18,11 @@ public: class Loader: public Msp::DataFile::CollectionObjectLoader { public: + Loader(Technique &); Loader(Technique &, Collection &); private: + void init(); void inherit(const std::string &); void pass(const std::string &); }; @@ -42,14 +37,18 @@ private: void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: + RenderPass &add_pass(const GL::Tag &); bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + bool has_shaders() const; }; } // namespace GL