X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=ad988c2763c412f35d6d471151e5e97a60ca7cbe;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=6633ad7d6e80abe370aba33838f8ff1062892833;hpb=745b3030d7fa32c1f6be29548f978af640eb4021;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index 6633ad7d..ad988c27 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,20 +1,13 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TECHNIQUE_H_ #define TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** @@ -44,14 +37,18 @@ private: void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: + RenderPass &add_pass(const GL::Tag &); bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + bool has_shaders() const; }; } // namespace GL