X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=41157f0ae58e963bc817036f5802b74cd407f934;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=ad988c2763c412f35d6d471151e5e97a60ca7cbe;hpb=7b671e6899949d095698425a9b33387e7eb13894;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index ad988c27..41157f0a 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,5 +1,5 @@ -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" #include "tag.h" @@ -11,6 +11,7 @@ class Material; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -32,8 +33,9 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: + void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); }; @@ -48,6 +50,7 @@ public: bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + void replace_texture(const std::string &, const Texture &); bool has_shaders() const; };