X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=41157f0ae58e963bc817036f5802b74cd407f934;hb=0807680edd94a7f14560831db4dd52e4e48d0d19;hp=d1fab38f7ad9649f45d7c2be6b9fd4f805a1e3d0;hpb=a86623004ba91baef76dac9275e9b79366acce16;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index d1fab38f..41157f0a 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,5 +1,5 @@ -#ifndef TECHNIQUE_H_ -#define TECHNIQUE_H_ +#ifndef MSP_GL_TECHNIQUE_H_ +#define MSP_GL_TECHNIQUE_H_ #include "renderpass.h" #include "tag.h" @@ -11,6 +11,7 @@ class Material; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -34,6 +35,7 @@ private: InheritLoader(Technique &, Collection &); private: + void material(const std::string &, const std::string &); void texture(const std::string &, const std::string &); }; @@ -48,6 +50,7 @@ public: bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + void replace_texture(const std::string &, const Texture &); bool has_shaders() const; };