X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.h;h=141fa9c80a2b3f42cbfd2a87c1b218253993bce6;hb=b152e4f63170e8ccd6c9fb9397964c628fb6efeb;hp=6633ad7d6e80abe370aba33838f8ff1062892833;hpb=745b3030d7fa32c1f6be29548f978af640eb4021;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index 6633ad7d..141fa9c8 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,23 +1,17 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TECHNIQUE_H_ #define TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -39,19 +33,23 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: + RenderPass &add_pass(const GL::Tag &); bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + bool has_shaders() const; }; } // namespace GL