X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=aa27d99cc7857118888fced1d59e1647347c2abf;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=d963bea46c60f0d386439eac8ba6fb9ef8a967d3;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index d963bea4..aa27d99c 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -1,6 +1,6 @@ #include #include -#include +#include #include "material.h" #include "program.h" #include "programdata.h" @@ -15,10 +15,7 @@ namespace GL { RenderPass &Technique::add_pass(const GL::Tag &tag) { - if(passes.count(tag)) - throw KeyError("Duplicate pass"); - - return passes[tag]; + return insert_unique(passes, tag, RenderPass())->second; } bool Technique::has_pass(const GL::Tag &tag) const @@ -28,10 +25,15 @@ bool Technique::has_pass(const GL::Tag &tag) const const RenderPass &Technique::get_pass(const GL::Tag &tag) const { - PassMap::const_iterator i = passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + return get_item(passes, tag); +} + +bool Technique::has_shaders() const +{ + for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(i->second.get_shader_program()) + return true; + return false; } @@ -55,23 +57,20 @@ void Technique::Loader::init() void Technique::Loader::inherit(const string &n) { - obj.passes = get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n).get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } void Technique::Loader::pass(const string &n) { - Tag tag(n); - if(obj.passes.count(tag)) - throw KeyError("Duplicate pass name", n); - RenderPass p; if(coll) load_sub(p, get_collection()); else load_sub(p); - obj.passes.insert(PassMap::value_type(tag, p)); + + insert_unique(obj.passes, n, p); } @@ -83,13 +82,13 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): void Technique::InheritLoader::texture(const std::string &slot, const string &name) { - Texture *tex = get_collection().get(name); + Texture &tex = get_collection().get(name); for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) { int index = i->second.get_texture_index(slot); if(index<0) continue; - i->second.set_texture(index, tex); + i->second.set_texture(index, &tex); } }