X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=aa27d99cc7857118888fced1d59e1647347c2abf;hb=8dbd6316d277d2f9cbf85e7e61f2541421e01292;hp=74505c8e0b15ce6d457cf08369592c2e8084bfa8;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index 74505c8e..aa27d99c 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -1,13 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include -#include +#include #include "material.h" #include "program.h" #include "programdata.h" @@ -20,6 +13,11 @@ using namespace std; namespace Msp { namespace GL { +RenderPass &Technique::add_pass(const GL::Tag &tag) +{ + return insert_unique(passes, tag, RenderPass())->second; +} + bool Technique::has_pass(const GL::Tag &tag) const { return passes.count(tag); @@ -27,10 +25,15 @@ bool Technique::has_pass(const GL::Tag &tag) const const RenderPass &Technique::get_pass(const GL::Tag &tag) const { - PassMap::const_iterator i = passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + return get_item(passes, tag); +} + +bool Technique::has_shaders() const +{ + for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(i->second.get_shader_program()) + return true; + return false; } @@ -54,23 +57,20 @@ void Technique::Loader::init() void Technique::Loader::inherit(const string &n) { - obj.passes = get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n).get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } void Technique::Loader::pass(const string &n) { - Tag tag(n); - if(obj.passes.count(tag)) - throw KeyError("Duplicate pass name", n); - RenderPass p; if(coll) load_sub(p, get_collection()); else load_sub(p); - obj.passes.insert(PassMap::value_type(tag, p)); + + insert_unique(obj.passes, n, p); } @@ -80,17 +80,15 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::texture(const string &slot, const string &name) +void Technique::InheritLoader::texture(const std::string &slot, const string &name) { - Texture *tex = get_collection().get(name); + Texture &tex = get_collection().get(name); for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) { - try - { - i->second.set_texture(slot, tex); - } - catch(const KeyError &) - { } + int index = i->second.get_texture_index(slot); + if(index<0) + continue; + i->second.set_texture(index, &tex); } }