X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=49b487982993d259f3807c8b3820f9991cf85998;hb=5028e8accde81677fc4a50c771b955cf324851b2;hp=d913f4d1aa490b0264c8f94600c9ed93d571f55d;hpb=745b3030d7fa32c1f6be29548f978af640eb4021;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index d913f4d1..49b48798 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2008-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -20,6 +20,14 @@ using namespace std; namespace Msp { namespace GL { +RenderPass &Technique::add_pass(const GL::Tag &tag) +{ + if(passes.count(tag)) + throw KeyError("Duplicate pass"); + + return passes[tag]; +} + bool Technique::has_pass(const GL::Tag &tag) const { return passes.count(tag); @@ -27,7 +35,7 @@ bool Technique::has_pass(const GL::Tag &tag) const const RenderPass &Technique::get_pass(const GL::Tag &tag) const { - PassMap::const_iterator i=passes.find(tag); + PassMap::const_iterator i = passes.find(tag); if(i==passes.end()) throw KeyError("Unknown pass"); return i->second; @@ -54,7 +62,7 @@ void Technique::Loader::init() void Technique::Loader::inherit(const string &n) { - obj.passes=get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n)->get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } @@ -80,17 +88,15 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::texture(const string &slot, const string &name) +void Technique::InheritLoader::texture(const std::string &slot, const string &name) { - Texture *tex=get_collection().get(name); + Texture *tex = get_collection().get(name); for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) { - try - { - i->second.set_texture(slot, tex); - } - catch(const KeyError &) - { } + int index = i->second.get_texture_index(slot); + if(index<0) + continue; + i->second.set_texture(index, tex); } }