X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=2b02f35f0cbc70d8cc8621f6a47c0a6f5caf2b9d;hb=3ba81ebaaec0c271d68cc12afbea86c394c3403d;hp=15406a931e10e8a6249434d91a9d7002180efeea;hpb=ec7e6f12a85a7dd65e57bf88b80c2d94601dd56f;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index 15406a93..2b02f35f 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -13,21 +13,32 @@ using namespace std; namespace Msp { namespace GL { -RenderPass &Technique::add_pass(const GL::Tag &tag) +RenderPass &Technique::add_pass(const Tag &tag) { return insert_unique(passes, tag, RenderPass())->second; } -bool Technique::has_pass(const GL::Tag &tag) const +bool Technique::has_pass(const Tag &tag) const { return passes.count(tag); } -const RenderPass &Technique::get_pass(const GL::Tag &tag) const +const RenderPass &Technique::get_pass(const Tag &tag) const { return get_item(passes, tag); } +void Technique::replace_texture(const string &slot, const Texture &tex) +{ + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + int index = i->second.get_texture_index(slot); + if(index<0) + continue; + i->second.set_texture(index, &tex); + } +} + bool Technique::has_shaders() const { for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) @@ -97,14 +108,7 @@ void Technique::InheritLoader::material(const string &pass_tag, const string &na void Technique::InheritLoader::texture(const string &slot, const string &name) { - Texture &tex = get_collection().get(name); - for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) - { - int index = i->second.get_texture_index(slot); - if(index<0) - continue; - i->second.set_texture(index, &tex); - } + obj.replace_texture(slot, get_collection().get(name)); } } // namespace GL