X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=1e8f8fccea433d4e63625e453bab7992beaa1439;hb=4fe225bf15048fcb7a678370f87d09f2de37031a;hp=aa27d99cc7857118888fced1d59e1647347c2abf;hpb=7b671e6899949d095698425a9b33387e7eb13894;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index aa27d99c..1e8f8fcc 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -28,6 +28,17 @@ const RenderPass &Technique::get_pass(const GL::Tag &tag) const return get_item(passes, tag); } +void Technique::replace_texture(const string &slot, const Texture &tex) +{ + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + int index = i->second.get_texture_index(slot); + if(index<0) + continue; + i->second.set_texture(index, &tex); + } +} + bool Technique::has_shaders() const { for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) @@ -77,19 +88,27 @@ void Technique::Loader::pass(const string &n) Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): DataFile::CollectionObjectLoader(t, &c) { + add("material", &InheritLoader::material); add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::texture(const std::string &slot, const string &name) +void Technique::InheritLoader::material(const string &pass_tag, const string &name) { - Texture &tex = get_collection().get(name); - for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + RenderPass &pass = get_item(obj.passes, pass_tag); + const Material &mat = get_collection().get(name); + if(const Material *base_mat = pass.get_material()) { - int index = i->second.get_texture_index(slot); - if(index<0) - continue; - i->second.set_texture(index, &tex); + for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + if(i->second.get_material()==base_mat) + i->second.set_material(&mat); } + else + pass.set_material(&mat); +} + +void Technique::InheritLoader::texture(const string &slot, const string &name) +{ + obj.replace_texture(slot, get_collection().get(name)); } } // namespace GL