X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftechnique.cpp;h=09799acee8841ac3eefe9d3fe1cfb5fa08801283;hb=5bc9c7214feaf4ea4797fc0d4a906e5e59b75839;hp=928c4ff6ea8cb4f00d5c6d73af7c1c263e339678;hpb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index 928c4ff6..09799ace 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -28,6 +28,12 @@ const RenderPass &Technique::get_pass(const Tag &tag) const return get_item(passes, tag); } +const RenderPass *Technique::find_pass(const Tag &tag) const +{ + PassMap::const_iterator i = passes.find(tag); + return (i!=passes.end() ? &i->second : 0); +} + bool Technique::replace_texture(const string &slot, const Texture &tex) { bool replaced = false; @@ -60,6 +66,33 @@ bool Technique::replace_material(const string &slot, const Material &mat) return replaced; } +bool Technique::replace_uniforms(const ProgramData &shdata) +{ + bool replaced = false; + const vector &uniform_names = shdata.get_uniform_names(); + for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i) + { + RefPtr new_shdata; + for(vector::const_iterator j=uniform_names.begin(); j!=uniform_names.end(); ++j) + { + const string &name = i->second.get_slotted_uniform_name(*j); + if(name.empty()) + continue; + + if(!new_shdata) + new_shdata = new ProgramData(*i->second.get_shader_data()); + + new_shdata->uniform(name, shdata.get_uniform(*j)); + replaced = true; + } + + if(new_shdata) + i->second.set_shader_program(i->second.get_shader_program(), new_shdata.get()); + } + + return replaced; +} + bool Technique::has_shaders() const { for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) @@ -102,6 +135,9 @@ void Technique::Loader::pass(const string &n) else load_sub(p); + if(!p.get_shader_program()) + throw logic_error("no shader program in pass"); + insert_unique(obj.passes, n, p); } @@ -111,6 +147,7 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): { add("material", &InheritLoader::material); add("texture", &InheritLoader::texture); + add("uniforms", &InheritLoader::uniforms); } void Technique::InheritLoader::material(const string &slot, const string &name) @@ -137,5 +174,12 @@ void Technique::InheritLoader::texture(const string &slot, const string &name) throw key_error(slot); } +void Technique::InheritLoader::uniforms() +{ + ProgramData shdata; + load_sub(shdata); + obj.replace_uniforms(shdata); +} + } // namespace GL } // namespace Msp