X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftarget.h;h=e7150c205deb0d1b274b63da6a0194abd3161299;hb=3f0f721;hp=04a360dab57394ec23c305b69825a80135edcee9;hpb=be8a901dfc026f61db46d5d64a41cecc619bc97d;p=builder.git diff --git a/source/target.h b/source/target.h index 04a360d..e7150c2 100644 --- a/source/target.h +++ b/source/target.h @@ -1,85 +1,169 @@ -/* $Id$ - -This file is part of builder -Copyright © 2006-2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TARGET_H_ #define TARGET_H_ #include #include +#include #include +#include #include -class Action; class Builder; -class Package; - -class Target; -typedef std::list TargetList; +class BuildInfo; +class Component; +class SourcePackage; +class Task; +class Tool; /** Targets make up the build graph. This class is a base for all target types and -handles many common tasks. Most targets are associated with a file. +handles many common tasks. See also FileTarget and VirtualTarget. + +Targets can depend on other targets. There are two kinds of dependencies: +normal and transitive. Normal dependencies will need to be built before the +target itself, and will cause the target to be rebuilt if modified. Transitive +dependencies can be used by other targets further down the chain. */ class Target { public: - const std::string &get_name() const { return name; } - Target *get_buildable_target(); - bool get_buildable() const { return buildable; } - bool get_rebuild() const { return rebuild; } - const std::string &get_rebuild_reason() const { return rebuild_reason; } - const Msp::Time::TimeStamp &get_mtime() const { return mtime; } - virtual const char *get_type() const=0; - const TargetList &get_depends() const { return depends; } - const Package *get_package() const { return package; } - bool get_depends_ready() const { return deps_ready; } - void add_depend(Target *); - virtual void prepare(); - - /** - Finds dependencies for the target. When all dependencies have been found, - the function should set deps_ready to true. - */ - virtual void find_depends() { deps_ready=true; } - - /** - Creates and returns an Action suitable for building this target. - */ - Action *build(); - - void reset_count() { counted=false; } - virtual unsigned count_rebuild(); - void touch(); + typedef std::list Dependencies; + +protected: + enum State + { + INIT, + PREPARING, + REBUILD, + BUILDING, + UPTODATE, + BROKEN + }; + +public: + sigc::signal signal_bubble_rebuild; + sigc::signal signal_modified; + +protected: + Builder &builder; + const SourcePackage *package; + const Component *component; + std::string name; + + Tool *tool; + State state; + std::string rebuild_reason; + std::list problems; + + Dependencies depends; + Dependencies trans_depends; + Dependencies side_effects; + Target *primary_target; + + Target(Builder &, const std::string &); +public: virtual ~Target() { } + + virtual const char *get_type() const = 0; + const std::string &get_name() const { return name; } + const SourcePackage *get_package() const { return package; } + const Component *get_component() const { return component; } + + /** Adds a dependency for the target. Order is preseved and is important + for some target types. It is an error to create dependency cycles, although + this won't be detected until the targets are prepared. */ + void add_dependency(Target &); + + void add_transitive_dependency(Target &); + + /** Adds a side effect for the target. Side effects are not built on their + own, but together with their primary target. */ + void add_side_effect(Target &); + protected: - Builder &builder; - const Package *package; - std::string name; - Msp::Time::TimeStamp mtime; - - bool buildable; - bool building; - bool rebuild; - std::string rebuild_reason; - - TargetList depends; - TargetList rdepends; - bool deps_ready; - - bool prepared; - bool counted; - - Target(Builder &, const Package *, const std::string &); - void mark_rebuild(const std::string &); - virtual void check_rebuild(); - virtual Action *create_action() =0; - virtual void build_done(); -}; + /** Finds dependencies for the target. Called during preparation. If the + target needs to recursively inspect its dependencies, it should prepare its + direct dependencies first. */ + virtual void find_dependencies() { } + +public: + /// Returns the dependencies of the target, in the order they were added. + const Dependencies &get_dependencies() const { return depends; } + + const Dependencies &get_transitive_dependencies() const { return trans_depends; } + + /// Returns the side effects of the target. + const Dependencies &get_side_effects() const { return side_effects; } -typedef std::map TargetMap; + /// Returns the primary target associated with a side effect target. + Target *get_primary_target() const { return primary_target; } + + /** Tries to locate a target that will help getting this target built. If + all dependencies are up-to-date, returns this target. If there are no + targets ready to be built (maybe because they are being built right now), + returns 0. */ + virtual Target *get_buildable_target(); + + /** If this target is a proxy for another (such as InstalledFile), return + that target. Otherwise, return the target itself. Implementors should call + the function recursively to find the final target. */ + virtual Target *get_real_target() { return this; } + + void set_tool(Tool &); + + /** Returns the tool used to build the target. To actually build it, call + the build() function. */ + const Tool *get_tool() const { return tool; } + + virtual void collect_build_info(BuildInfo &) const; + + /** Indicates if it's possible to build this target. */ + bool is_buildable() const { return tool!=0; } + + /** Indicates if this target needs rebuilding. Only makes sense after the + target has been prepared. */ + bool needs_rebuild() const { return state>PREPARING && state &get_problems() const { return problems; } + + /** Prepares the target by finding dependencies, recursively preparing them + and then checking whether rebuilding is needed. */ + void prepare(); + + /** Invokes the associated Tool to build the target and returns the + resulting Task. The task must be started by the caller. */ + virtual Task *build(); + +protected: + /** Targets can override this to do additional setup on the Task. This is + also called on side effects, which normally do not get built by themselves. */ + virtual void build(Task &) { } + + /** Handler for Task::signal_finished. */ + virtual void build_finished(bool); + + virtual void modified() { } + +public: + /** Removes any results of building the target. */ + virtual void clean() { } +}; #endif