X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ftarget.h;h=0b9d2306fde33f6b35209c5d94dcf08d3af2101b;hb=c45cc6fd2b13513909d43b5f95370b00c8b4c25e;hp=f0ec0f264916c56da0e32af9b1aa6f003ab175d6;hpb=0d80cabf649b931b26e7055385156c75a7385d35;p=builder.git diff --git a/source/target.h b/source/target.h index f0ec0f2..0b9d230 100644 --- a/source/target.h +++ b/source/target.h @@ -2,51 +2,144 @@ #define TARGET_H_ #include +#include +#include #include +#include #include -class Action; class Builder; -class Package; +class Component; +class SourcePackage; +class Task; +class Tool; +/** +Targets make up the build graph. This class is a base for all target types and +handles many common tasks. See also FileTarget and VirtualTarget. +*/ class Target { public: - const std::string &get_name() const { return name; } - Target *get_buildable_target(); - bool get_rebuild() const { return rebuild; } - const std::string &get_rebuild_reason() const { return rebuild_reason; } - const Msp::Time::TimeStamp &get_mtime() const { return mtime; } - virtual const char *get_type() const=0; - const std::list &get_depends() const { return depends; } - const Package *get_package() const { return package; } - void add_depend(Target *); - virtual void find_depends()=0; - virtual void prepare(); - virtual Action *build()=0; - void reset_count() { counted=false; } - unsigned count_rebuild(); - void touch(); - virtual ~Target() { } + typedef std::list Dependencies; + +protected: + enum State + { + INIT, + PREPARING, + REBUILD, + BUILDING, + UPTODATE + }; + +public: + sigc::signal signal_bubble_rebuild; + protected: - Builder &builder; - const Package *package; + Builder &builder; + const SourcePackage *package; + const Component *component; std::string name; - bool building; - bool rebuild; + + const Tool *tool; + State state; std::string rebuild_reason; - Msp::Time::TimeStamp mtime; - std::list depends; - std::list rdepends; - bool prepared; - bool buildable; - bool counted; - - Target(Builder &, const Package *, const std::string &); + + Dependencies depends; + Dependencies side_effects; + Target *primary_target; + + Target(Builder &, const std::string &); +public: + virtual ~Target() { } + + virtual const char *get_type() const = 0; + const std::string &get_name() const { return name; } + const SourcePackage *get_package() const { return package; } + const Component *get_component() const { return component; } + + /** Adds a dependency for the target. Order is preseved and is important + for some target types. It is an error to create dependency cycles, although + this won't be detected until the targets are prepared. */ + void add_dependency(Target &); + + /** Adds a side effect for the target. Side effects are not built on their + own, but together with their primary target. */ + void add_side_effect(Target &); + +protected: + /** Finds dependencies for the target. Called during preparation. If the + target needs to recursively inspect its dependencies, it should prepare its + direct dependencies first. */ + virtual void find_dependencies() { } + +public: + /// Returns the dependencies of the target, in the order they were added. + const Dependencies &get_dependencies() const { return depends; } + + /// Returns the side effects of the target. + const Dependencies &get_side_effects() const { return side_effects; } + + /// Returns the primary target associated with a side effect target. + Target *get_primary_target() const { return primary_target; } + + /** Tries to locate a target that will help getting this target built. If + all dependencies are up-to-date, returns this target. If there are no + targets ready to be built (maybe because they are being built right now), + returns 0. */ + virtual Target *get_buildable_target(); + + /** If this target is a proxy for another (such as InstalledFile), return + that target. Otherwise, return the target itself. Implementors should call + the function recursively to find the final target. */ + virtual Target *get_real_target() { return this; } + + void set_tool(const Tool &); + + /** Returns the tool used to build the target. To actually build it, call + the build() function. */ + const Tool *get_tool() const { return tool; } + + /** Indicates if it's possible to build this target. */ + bool is_buildable() const { return tool!=0; } + + /** Indicates if this target needs rebuilding. Only makes sense after the + target has been prepared. */ + bool needs_rebuild() const { return state>PREPARING && state