X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=e142fc8cafdd56023459035f53d48e73205c997b;hb=34811e25cb7ec22d5b156cd00485aa82687f000a;hp=3757b1f190f0ef167f685ef4bc113182dc10b9d6;hpb=b1d0b6bb1412d0c23d891a4804ddb60623d1f6b4;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index 3757b1f1..e142fc8c 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -24,19 +24,20 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; - mutable Framebuffer fbo; - mutable Matrix light_matrix; - mutable Matrix view_matrix; - mutable Matrix shadow_matrix; + Framebuffer fbo; + Matrix shadow_matrix; Texture2D depth_buf; + RefPtr sampler; Vector3 target; float radius; float depth_bias; mutable ProgramData shdata; - mutable bool rendered; + bool rendered; + + static WeakPtr shadow_sampler; public: - ShadowMap(unsigned, const Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -54,10 +55,13 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - virtual void setup_frame() const; - virtual void finish_frame() const; + const Texture2D &get_depth_texture() const { return depth_buf; } + const Matrix &get_shadow_matrix() const { return shadow_matrix; } + + virtual void setup_frame(Renderer &); + virtual void finish_frame(); - virtual void render(Renderer &, const Tag &) const; + virtual void render(Renderer &, const Tag & = Tag()) const; }; } // namespace GL