X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=aeabaeb19a89895c1ba07b5f3666d239d118c6b2;hb=cd1f63c76463bb5ba78f6c3bb13aa40a97f1e004;hp=af3cf6f72c2b9af398e7faa317f6fdeaa810627f;hpb=a6c45f5cc50ea2ee2aecf8d4f3b69934e69c8f3f;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index af3cf6f7..aeabaeb1 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -25,11 +25,14 @@ private: unsigned size; const Light &light; mutable Framebuffer fbo; + mutable Matrix light_matrix; unsigned unit; Texture2D depth_buf; Vector3 target; float radius; + float depth_bias; ProgramData shdata; + mutable bool rendered; public: ShadowMap(unsigned, const Renderable &, const Light &); @@ -39,10 +42,25 @@ public: covered by the ShadowMap. */ void set_target(const Vector3 &, float); + /** Sets the darkness of shadows. Must be in the range between 0.0 and 1.0, + inclusive. Only usable with shaders, and provided through the + shadow_darkness uniform. */ + void set_darkness(float); + + /** Sets a distance beyond objects from which the shadow starts. Expressed + in pixel-sized units. Must be positive; values less than 1.0 are not + recommended. Larger values produce less depth artifacts, but may prevent + thin objects from casting shadows on nearby sufraces. */ + void set_depth_bias(float); + /** Sets the texture unit to bind the shadow map to during the rendering - phase. The default is texture unit 3. */ + phase. Provided to shaders through the shadow and shadow_unit uniforms. + The default is texture unit 3. */ void set_texture_unit(unsigned); + virtual void setup_frame() const; + virtual void finish_frame() const; + virtual void render(Renderer &, const Tag &) const; };