X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=986e0d96d039936b56758495da9a84954c007074;hb=c4fa55619539de9045167250d5b1c13d1827cf7a;hp=11407462c3e1922c48cd9bb0b3725829e207f595;hpb=7cbe8cc9893fe14f889321bd55e78b0ed6503e23;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index 11407462..986e0d96 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -3,6 +3,7 @@ #include "effect.h" #include "framebuffer.h" +#include "programdata.h" #include "texture2d.h" #include "vector.h" @@ -28,6 +29,8 @@ private: Texture2D depth_buf; Vector3 target; float radius; + float depth_bias; + ProgramData shdata; public: ShadowMap(unsigned, const Renderable &, const Light &); @@ -37,8 +40,20 @@ public: covered by the ShadowMap. */ void set_target(const Vector3 &, float); + /** Sets the darkness of shadows. Must be in the range between 0.0 and 1.0, + inclusive. Only usable with shaders, and provided through the + shadow_darkness uniform. */ + void set_darkness(float); + + /** Sets a distance beyond objects from which the shadow starts. Expressed + in pixel-sized units. Must be positive; values less than 1.0 are not + recommended. Larger values produce less depth artifacts, but may prevent + thin objects from casting shadows on nearby sufraces. */ + void set_depth_bias(float); + /** Sets the texture unit to bind the shadow map to during the rendering - phase. The default is texture unit 3. */ + phase. Provided to shaders through the shadow and shadow_unit uniforms. + The default is texture unit 3. */ void set_texture_unit(unsigned); virtual void render(Renderer &, const Tag &) const;