X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=5f2e16ecd950450befc7c87dc16a447957705102;hb=0807680edd94a7f14560831db4dd52e4e48d0d19;hp=1b9d8f14aa6a72f58ba6fbc22c55067e801fd866;hpb=a8c9bac7217e1750ce7578600429d16e8010d8b1;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index 1b9d8f14..5f2e16ec 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -1,5 +1,5 @@ -#ifndef SHADOWMAP_H_ -#define SHADOWMAP_H_ +#ifndef MSP_GL_SHADOWMAP_H_ +#define MSP_GL_SHADOWMAP_H_ #include "effect.h" #include "framebuffer.h" @@ -24,19 +24,17 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; - mutable Framebuffer fbo; - mutable Matrix light_matrix; - mutable Matrix view_matrix; - unsigned unit; + Framebuffer fbo; + Matrix shadow_matrix; Texture2D depth_buf; Vector3 target; float radius; float depth_bias; - ProgramData shdata; - mutable bool rendered; + mutable ProgramData shdata; + bool rendered; public: - ShadowMap(unsigned, const Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -54,13 +52,8 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - /** Sets the texture unit to bind the shadow map to during the rendering - phase. Provided to shaders through the shadow and shadow_unit uniforms. - The default is texture unit 3. */ - void set_texture_unit(unsigned); - - virtual void setup_frame() const; - virtual void finish_frame() const; + virtual void setup_frame(Renderer &); + virtual void finish_frame(); virtual void render(Renderer &, const Tag &) const; };