X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=57adf298fd27271bff0e8f4bb80ea2f916c7fba0;hb=8dbd6316d277d2f9cbf85e7e61f2541421e01292;hp=986e0d96d039936b56758495da9a84954c007074;hpb=223e33164d0706d357efc03da1dc31a653f6afcf;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index 986e0d96..57adf298 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -25,12 +25,15 @@ private: unsigned size; const Light &light; mutable Framebuffer fbo; - unsigned unit; + mutable Matrix light_matrix; + mutable Matrix view_matrix; + mutable Matrix shadow_matrix; Texture2D depth_buf; Vector3 target; float radius; float depth_bias; - ProgramData shdata; + mutable ProgramData shdata; + mutable bool rendered; public: ShadowMap(unsigned, const Renderable &, const Light &); @@ -51,10 +54,8 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - /** Sets the texture unit to bind the shadow map to during the rendering - phase. Provided to shaders through the shadow and shadow_unit uniforms. - The default is texture unit 3. */ - void set_texture_unit(unsigned); + virtual void setup_frame() const; + virtual void finish_frame() const; virtual void render(Renderer &, const Tag &) const; };