X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=57adf298fd27271bff0e8f4bb80ea2f916c7fba0;hb=67538c60b8baa6816b8ae2d343ae62d881e6c58d;hp=4903afeb711282bbfb80835cb9ec75edf1cc1037;hpb=5012c1bd8e58d7c2cfc16b7703e4bca11144b060;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index 4903afeb..57adf298 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -28,7 +28,6 @@ private: mutable Matrix light_matrix; mutable Matrix view_matrix; mutable Matrix shadow_matrix; - unsigned unit; Texture2D depth_buf; Vector3 target; float radius; @@ -55,11 +54,6 @@ public: thin objects from casting shadows on nearby sufraces. */ void set_depth_bias(float); - /** Sets the texture unit to bind the shadow map to during the rendering - phase. Provided to shaders through the shadow and shadow_unit uniforms. - The default is texture unit 3. */ - void set_texture_unit(unsigned); - virtual void setup_frame() const; virtual void finish_frame() const;