X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.h;h=11407462c3e1922c48cd9bb0b3725829e207f595;hb=5eb4e7ebd0dc36bc0d9817dedcc152f3bd581f70;hp=c44239f2cdb73e7983a117522dc83edbe96119c5;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/shadowmap.h b/source/shadowmap.h index c44239f2..11407462 100644 --- a/source/shadowmap.h +++ b/source/shadowmap.h @@ -22,16 +22,15 @@ class ShadowMap: public Effect { private: unsigned size; - const Scene &scene; const Light &light; - Framebuffer fbo; + mutable Framebuffer fbo; unsigned unit; Texture2D depth_buf; Vector3 target; float radius; public: - ShadowMap(unsigned, const Scene &, const Light &); + ShadowMap(unsigned, const Renderable &, const Light &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -42,8 +41,7 @@ public: phase. The default is texture unit 3. */ void set_texture_unit(unsigned); - virtual void prepare(); - virtual void cleanup(); + virtual void render(Renderer &, const Tag &) const; }; } // namespace GL