X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=b930315f626140d43c461910a8c8bfc01fdfd580;hb=7398ee7ebbd8b7e56c721a85cbe721b79758d09a;hp=11403c6dfb8cb1d48225cd619f01153eec263956;hpb=48fc090a59a5ff5c3f06ffe1acfe77b06dad2a86;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index 11403c6d..b930315f 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -3,8 +3,10 @@ #include "light.h" #include "matrix.h" #include "misc.h" +#include "renderer.h" #include "scene.h" #include "shadowmap.h" +#include "texgen.h" #include "texunit.h" using namespace std; @@ -12,12 +14,12 @@ using namespace std; namespace Msp { namespace GL { -ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): +ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): + Effect(r), size(s), - scene(c), light(l), - unit(3), - radius(1) + radius(1), + depth_bias(4) { depth_buf.set_min_filter(LINEAR); depth_buf.set_compare_enabled(true); @@ -25,6 +27,9 @@ ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): depth_buf.set_wrap(CLAMP_TO_EDGE); depth_buf.storage(DEPTH_COMPONENT, size, size); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); + + set_darkness(0.7); + set_texture_unit(3); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -33,13 +38,36 @@ void ShadowMap::set_target(const Vector3 &t, float r) radius = r; } +void ShadowMap::set_darkness(float d) +{ + if(d<0.0f || d>1.0f) + throw invalid_argument("ShadowMap::set_darkness"); + + shdata.uniform("shadow_darkness", d); +} + +void ShadowMap::set_depth_bias(float b) +{ + if(b<0.0f) + throw invalid_argument("ShadowMap::set_depth_bias"); + + depth_bias = b; +} + void ShadowMap::set_texture_unit(unsigned u) { unit = u; + + int i = unit; + shdata.uniform("shadow", i); + shdata.uniform("shadow_unit", i); } -void ShadowMap::prepare() +void ShadowMap::render(Renderer &renderer, const Tag &tag) const { + if(!enabled_passes.count(tag)) + return renderer.render(renderable, tag); + Vector4 lpos = light.get_position(); if(lpos.w) { @@ -88,6 +116,8 @@ void ShadowMap::prepare() matrix[11] = 0; matrix[15] = 1; + renderer.escape(); + { MatrixStack::Push push_mv(MatrixStack::modelview()); MatrixStack::Push push_proj(MatrixStack::projection()); @@ -97,33 +127,29 @@ void ShadowMap::prepare() Bind bind_fbo(fbo, true); fbo.clear(DEPTH_BUFFER_BIT); - scene.render("shadow"); + renderable.render("shadow"); } + // Has side effect of changing the current unit depth_buf.bind_to(unit); float diam = radius*2; - float s_eq[4] = { matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f }; - float t_eq[4] = { matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f }; - float r_eq[4] = { -matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-4.0f/size }; - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_S, GL_EYE_PLANE, s_eq); - enable(GL_TEXTURE_GEN_S); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_T, GL_EYE_PLANE, t_eq); - enable(GL_TEXTURE_GEN_T); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_R, GL_EYE_PLANE, r_eq); - enable(GL_TEXTURE_GEN_R); - + TexGen tg_s, tg_t, tg_r; + tg_s.set_plane(Vector4(matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f)); + tg_t.set_plane(Vector4(matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f)); + tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-depth_bias/size)); + tg_s.bind_to(SCOORD); + tg_t.bind_to(TCOORD); + tg_r.bind_to(RCOORD); TexUnit::activate(0); -} -void ShadowMap::cleanup() -{ + Renderer::Push _push_rend(renderer); + renderer.add_shader_data(shdata); + renderer.render(renderable, tag); + Texture::unbind_from(unit); - disable(GL_TEXTURE_GEN_S); - disable(GL_TEXTURE_GEN_T); - disable(GL_TEXTURE_GEN_R); + TexGen::unbind_from(SCOORD); + TexGen::unbind_from(TCOORD); + TexGen::unbind_from(RCOORD); TexUnit::activate(0); }