X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=ad40442f8e911fd0bd908c4d81b39a028a5bbbd9;hb=5dd4b17dafb2223d28ef6cb83e6ca3fb88aee8af;hp=a9edacfc3f9282ca6c1128d351c21712922494c7;hpb=29f2d9da4ef0a0134c56bd2f8c7e6acac7773a61;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index a9edacfc..ad40442f 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -6,6 +6,7 @@ #include "renderer.h" #include "scene.h" #include "shadowmap.h" +#include "tests.h" #include "texgen.h" #include "texunit.h" @@ -18,8 +19,9 @@ ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): Effect(r), size(s), light(l), - unit(3), - radius(1) + radius(1), + depth_bias(4), + rendered(false) { depth_buf.set_min_filter(LINEAR); depth_buf.set_compare_enabled(true); @@ -27,6 +29,9 @@ ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): depth_buf.set_wrap(CLAMP_TO_EDGE); depth_buf.storage(DEPTH_COMPONENT, size, size); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); + + set_darkness(0.7); + set_texture_unit(3); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -35,15 +40,38 @@ void ShadowMap::set_target(const Vector3 &t, float r) radius = r; } +void ShadowMap::set_darkness(float d) +{ + if(d<0.0f || d>1.0f) + throw invalid_argument("ShadowMap::set_darkness"); + + shdata.uniform("shadow_darkness", d); +} + +void ShadowMap::set_depth_bias(float b) +{ + if(b<0.0f) + throw invalid_argument("ShadowMap::set_depth_bias"); + + depth_bias = b; +} + void ShadowMap::set_texture_unit(unsigned u) { unit = u; + + int i = unit; + shdata.uniform("shadow", i); + shdata.uniform("shadow_unit", i); } -void ShadowMap::render(Renderer &renderer, const Tag &tag) const +void ShadowMap::setup_frame() const { - if(!enabled_passes.count(tag)) - return renderable.render(renderer, tag); + if(rendered) + return; + + renderable.setup_frame(); + rendered = true; Vector4 lpos = light.get_position(); if(lpos.w) @@ -93,19 +121,32 @@ void ShadowMap::render(Renderer &renderer, const Tag &tag) const matrix[11] = 0; matrix[15] = 1; - renderer.escape(); + light_matrix = matrix; - { - MatrixStack::Push push_mv(MatrixStack::modelview()); - MatrixStack::Push push_proj(MatrixStack::projection()); + MatrixStack::Push push_mv(MatrixStack::modelview()); + MatrixStack::Push push_proj(MatrixStack::projection()); - MatrixStack::projection() = Matrix::ortho(-radius, radius, -radius, radius, -radius, radius); - MatrixStack::modelview() = matrix; + MatrixStack::projection() = Matrix::ortho(-radius, radius, -radius, radius, -radius, radius); + MatrixStack::modelview() = light_matrix; - Bind bind_fbo(fbo, true); - fbo.clear(DEPTH_BUFFER_BIT); - renderable.render("shadow"); - } + Bind bind_fbo(fbo, true); + Bind bind_depth(DepthTest::lequal()); + fbo.clear(DEPTH_BUFFER_BIT); + renderable.render("shadow"); +} + +void ShadowMap::finish_frame() const +{ + renderable.finish_frame(); + rendered = false; +} + +void ShadowMap::render(Renderer &renderer, const Tag &tag) const +{ + if(!enabled_passes.count(tag)) + return renderer.render(renderable, tag); + + const double *matrix = light_matrix.data(); // Has side effect of changing the current unit depth_buf.bind_to(unit); @@ -113,13 +154,15 @@ void ShadowMap::render(Renderer &renderer, const Tag &tag) const TexGen tg_s, tg_t, tg_r; tg_s.set_plane(Vector4(matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f)); tg_t.set_plane(Vector4(matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f)); - tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-4.0f/size)); + tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-depth_bias/size)); tg_s.bind_to(SCOORD); tg_t.bind_to(TCOORD); tg_r.bind_to(RCOORD); TexUnit::activate(0); - renderable.render(renderer, tag); + Renderer::Push _push_rend(renderer); + renderer.add_shader_data(shdata); + renderer.render(renderable, tag); Texture::unbind_from(unit); TexGen::unbind_from(SCOORD);