X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=a9edacfc3f9282ca6c1128d351c21712922494c7;hb=ab83db6f1e31d44ced585119a57fd10896e469cb;hp=96539f1d4d70c2241e0699e60dc5da757595a961;hpb=656b4577fccfb02bea747871e5ab10148f002443;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index 96539f1d..a9edacfc 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -1,17 +1,12 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include #include "light.h" #include "matrix.h" #include "misc.h" +#include "renderer.h" #include "scene.h" #include "shadowmap.h" +#include "texgen.h" #include "texunit.h" using namespace std; @@ -19,9 +14,9 @@ using namespace std; namespace Msp { namespace GL { -ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): +ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): + Effect(r), size(s), - scene(c), light(l), unit(3), radius(1) @@ -45,8 +40,11 @@ void ShadowMap::set_texture_unit(unsigned u) unit = u; } -void ShadowMap::prepare() +void ShadowMap::render(Renderer &renderer, const Tag &tag) const { + if(!enabled_passes.count(tag)) + return renderable.render(renderer, tag); + Vector4 lpos = light.get_position(); if(lpos.w) { @@ -95,6 +93,8 @@ void ShadowMap::prepare() matrix[11] = 0; matrix[15] = 1; + renderer.escape(); + { MatrixStack::Push push_mv(MatrixStack::modelview()); MatrixStack::Push push_proj(MatrixStack::projection()); @@ -104,33 +104,27 @@ void ShadowMap::prepare() Bind bind_fbo(fbo, true); fbo.clear(DEPTH_BUFFER_BIT); - scene.render("shadow"); + renderable.render("shadow"); } + // Has side effect of changing the current unit depth_buf.bind_to(unit); float diam = radius*2; - float s_eq[4] = { matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5 }; - float t_eq[4] = { matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5 }; - float r_eq[4] = { -matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5-matrix[14]/diam-4.0/size }; - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_S, GL_EYE_PLANE, s_eq); - enable(GL_TEXTURE_GEN_S); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_T, GL_EYE_PLANE, t_eq); - enable(GL_TEXTURE_GEN_T); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGenfv(GL_R, GL_EYE_PLANE, r_eq); - enable(GL_TEXTURE_GEN_R); - + TexGen tg_s, tg_t, tg_r; + tg_s.set_plane(Vector4(matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f)); + tg_t.set_plane(Vector4(matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f)); + tg_r.set_plane(Vector4(-matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-4.0f/size)); + tg_s.bind_to(SCOORD); + tg_t.bind_to(TCOORD); + tg_r.bind_to(RCOORD); TexUnit::activate(0); -} -void ShadowMap::cleanup() -{ + renderable.render(renderer, tag); + Texture::unbind_from(unit); - disable(GL_TEXTURE_GEN_S); - disable(GL_TEXTURE_GEN_T); - disable(GL_TEXTURE_GEN_R); + TexGen::unbind_from(SCOORD); + TexGen::unbind_from(TCOORD); + TexGen::unbind_from(RCOORD); TexUnit::activate(0); }