X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshadowmap.cpp;h=11403c6dfb8cb1d48225cd619f01153eec263956;hb=95cc5788bd736be92b3810d3fea398fadc8865b1;hp=dbc4bd56524688170770d0e5d9fabe68ea3eac3c;hpb=cd446554e998204eaba22504b7b28227feb8edbb;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index dbc4bd56..11403c6d 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include #include "light.h" @@ -31,7 +24,6 @@ ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): depth_buf.set_compare_func(LEQUAL); depth_buf.set_wrap(CLAMP_TO_EDGE); depth_buf.storage(DEPTH_COMPONENT, size, size); - depth_buf.image(0, DEPTH_COMPONENT, UNSIGNED_BYTE, 0); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); } @@ -110,9 +102,9 @@ void ShadowMap::prepare() depth_buf.bind_to(unit); float diam = radius*2; - float s_eq[4] = { matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5 }; - float t_eq[4] = { matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5 }; - float r_eq[4] = { -matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5-matrix[14]/diam-4.0/size }; + float s_eq[4] = { matrix[0]/diam, matrix[4]/diam, matrix[8]/diam, matrix[12]/diam+0.5f }; + float t_eq[4] = { matrix[1]/diam, matrix[5]/diam, matrix[9]/diam, matrix[13]/diam+0.5f }; + float r_eq[4] = { -matrix[2]/diam, -matrix[6]/diam, -matrix[10]/diam, 0.5f-matrix[14]/diam-4.0f/size }; glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGenfv(GL_S, GL_EYE_PLANE, s_eq); enable(GL_TEXTURE_GEN_S);