X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=cdb50c969d59edaf2dfc7edc044579192632eed7;hb=48fc090a59a5ff5c3f06ffe1acfe77b06dad2a86;hp=3c01242650d3bd26009a0a57711e34dc4a0779f7;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 3c012426..cdb50c96 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,12 +1,5 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "arb_shader_objects.h" -#include "except.h" +#include "error.h" #include "extension.h" #include "shader.h" @@ -15,29 +8,29 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t): - compiled(false) +Shader::Shader(ShaderType t) { - if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); - else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); + init(t); +} + +Shader::Shader(ShaderType t, const string &src) +{ + init(t); - id=glCreateShaderObjectARB(t); + source(src); + compile(); } -Shader::Shader(ShaderType t, const string &src): - compiled(false) +void Shader::init(ShaderType t) { + compiled = false; + if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); + static RequireExtension _ext("GL_ARB_fragment_shader"); else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); + static RequireExtension _ext("GL_ARB_vertex_shader"); - id=glCreateShaderObjectARB(t); - - source(src); - compile(); + id = glCreateShaderObjectARB(t); } Shader::~Shader() @@ -45,7 +38,7 @@ Shader::~Shader() glDeleteObjectARB(id); } -void Shader::source(sizei count, const char **str, const int *len) +void Shader::source(unsigned count, const char **str, const int *len) { glShaderSourceARB(id, count, str, len); } @@ -63,23 +56,21 @@ void Shader::source(const char *str, int len) void Shader::compile() { glCompileShaderARB(id); - if(!(compiled=get_param(GL_COMPILE_STATUS))) - throw CompileError(get_info_log()); -} - -int Shader::get_param(GLenum param) const -{ - int value; - glGetObjectParameterivARB(id, param, &value); - return value; + int value = 0; + glGetObjectParameterivARB(id, GL_OBJECT_COMPILE_STATUS_ARB, &value); + if(!(compiled = value)) + throw compile_error(get_info_log()); } string Shader::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); - char log[len+1]; - glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); - return string(log, len); + GLsizei len = 0; + glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len); + char *buf = new char[len+1]; + glGetInfoLogARB(id, len+1, &len, buf); + string log(buf, len); + delete[] buf; + return log; } } // namespace GL