X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=b0cf5a3ec63d3f6ed93c4727b955f5a187232ad3;hb=99c9abad967dc2925f8603fd0d202d9b6df092ed;hp=967ac8a624dc63f92248dc7f604b99c44fe73c79;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 967ac8a6..b0cf5a3e 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,6 +1,7 @@ +#include "arb_fragment_shader.h" #include "arb_shader_objects.h" -#include "except.h" -#include "extension.h" +#include "arb_vertex_shader.h" +#include "error.h" #include "shader.h" using namespace std; @@ -26,21 +27,21 @@ void Shader::init(ShaderType t) compiled = false; if(t==FRAGMENT_SHADER) - static RequireExtension _ext("GL_ARB_fragment_shader"); + static Require _req(ARB_fragment_shader); else if(t==VERTEX_SHADER) - static RequireExtension _ext("GL_ARB_vertex_shader"); + static Require _req(ARB_vertex_shader); - id = glCreateShaderObjectARB(t); + id = glCreateShader(t); } Shader::~Shader() { - glDeleteObjectARB(id); + glDeleteShader(id); } void Shader::source(unsigned count, const char **str, const int *len) { - glShaderSourceARB(id, count, str, len); + glShaderSource(id, count, str, len); } void Shader::source(const string &str) @@ -55,20 +56,22 @@ void Shader::source(const char *str, int len) void Shader::compile() { - glCompileShaderARB(id); + glCompileShader(id); int value = 0; - glGetObjectParameterivARB(id, GL_OBJECT_COMPILE_STATUS_ARB, &value); + glGetShaderiv(id, GL_COMPILE_STATUS, &value); if(!(compiled = value)) - throw CompileError(get_info_log()); + throw compile_error(get_info_log()); } string Shader::get_info_log() const { GLsizei len = 0; - glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len); - char log[len+1]; - glGetInfoLogARB(id, len+1, &len, log); - return string(log, len); + glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len); + char *buf = new char[len+1]; + glGetShaderInfoLog(id, len+1, &len, buf); + string log(buf, len); + delete[] buf; + return log; } } // namespace GL