X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=b0cf5a3ec63d3f6ed93c4727b955f5a187232ad3;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=c7a08bfac5e0b71f5371cf841506b21c463e845f;hpb=953f041e904e97c4435e0229b8d88eabe31e5c3d;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index c7a08bfa..b0cf5a3e 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,13 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "arb_fragment_shader.h" #include "arb_shader_objects.h" -#include "except.h" -#include "extension.h" +#include "arb_vertex_shader.h" +#include "error.h" #include "shader.h" using namespace std; @@ -33,21 +27,21 @@ void Shader::init(ShaderType t) compiled = false; if(t==FRAGMENT_SHADER) - static RequireExtension _ext("GL_ARB_fragment_shader"); + static Require _req(ARB_fragment_shader); else if(t==VERTEX_SHADER) - static RequireExtension _ext("GL_ARB_vertex_shader"); + static Require _req(ARB_vertex_shader); - id = glCreateShaderObjectARB(t); + id = glCreateShader(t); } Shader::~Shader() { - glDeleteObjectARB(id); + glDeleteShader(id); } void Shader::source(unsigned count, const char **str, const int *len) { - glShaderSourceARB(id, count, str, len); + glShaderSource(id, count, str, len); } void Shader::source(const string &str) @@ -62,20 +56,22 @@ void Shader::source(const char *str, int len) void Shader::compile() { - glCompileShaderARB(id); + glCompileShader(id); int value = 0; - glGetObjectParameterivARB(id, GL_OBJECT_COMPILE_STATUS_ARB, &value); + glGetShaderiv(id, GL_COMPILE_STATUS, &value); if(!(compiled = value)) - throw CompileError(get_info_log()); + throw compile_error(get_info_log()); } string Shader::get_info_log() const { GLsizei len = 0; - glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len); - char log[len+1]; - glGetInfoLogARB(id, len+1, &len, log); - return string(log, len); + glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len); + char *buf = new char[len+1]; + glGetShaderInfoLog(id, len+1, &len, buf); + string log(buf, len); + delete[] buf; + return log; } } // namespace GL