X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=b0cf5a3ec63d3f6ed93c4727b955f5a187232ad3;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=ac604630904a6c8db9632dff8f8e715976f2d0cf;hpb=1431f24f29bd6862d547b831c40b2686ff56d1ef;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index ac604630..b0cf5a3e 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -1,11 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#define GL_GLEXT_PROTOTYPES +#include "arb_fragment_shader.h" +#include "arb_shader_objects.h" +#include "arb_vertex_shader.h" +#include "error.h" #include "shader.h" using namespace std; @@ -15,7 +11,27 @@ namespace GL { Shader::Shader(ShaderType t) { - id=glCreateShader(t); + init(t); +} + +Shader::Shader(ShaderType t, const string &src) +{ + init(t); + + source(src); + compile(); +} + +void Shader::init(ShaderType t) +{ + compiled = false; + + if(t==FRAGMENT_SHADER) + static Require _req(ARB_fragment_shader); + else if(t==VERTEX_SHADER) + static Require _req(ARB_vertex_shader); + + id = glCreateShader(t); } Shader::~Shader() @@ -23,7 +39,7 @@ Shader::~Shader() glDeleteShader(id); } -void Shader::source(sizei count, const char **str, const int *len) +void Shader::source(unsigned count, const char **str, const int *len) { glShaderSource(id, count, str, len); } @@ -38,26 +54,24 @@ void Shader::source(const char *str, int len) source(1, &str, &len); } -bool Shader::compile() +void Shader::compile() { glCompileShader(id); - compiled=get_param(GL_COMPILE_STATUS); - return compiled; -} - -int Shader::get_param(GLenum param) const -{ - int value; - glGetShaderiv(id, param, &value); - return value; + int value = 0; + glGetShaderiv(id, GL_COMPILE_STATUS, &value); + if(!(compiled = value)) + throw compile_error(get_info_log()); } string Shader::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); - char log[len+1]; - glGetShaderInfoLog(id, len+1, reinterpret_cast(&len), log); - return string(log, len); + GLsizei len = 0; + glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len); + char *buf = new char[len+1]; + glGetShaderInfoLog(id, len+1, &len, buf); + string log(buf, len); + delete[] buf; + return log; } } // namespace GL