X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=85451527c28bf8593aa64d8527555eff9aac7647;hb=b8fef9be469eb16e54068bac7e275ea225efc71c;hp=45d56a16070c9fb9f50d892b3b6f17188877f8c5;hpb=5318aa4fd553be4ce0bc428e73592b787842cdea;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 45d56a16..85451527 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -6,6 +6,7 @@ Distributed under the LGPL */ #include "arb_shader_objects.h" +#include "except.h" #include "extension.h" #include "shader.h" @@ -14,29 +15,29 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t): - compiled(false) +Shader::Shader(ShaderType t) { - if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); - else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); + init(t); +} - id=glCreateShaderObjectARB(t); +Shader::Shader(ShaderType t, const string &src) +{ + init(t); + + source(src); + compile(); } -Shader::Shader(ShaderType t, const string &src): - compiled(false) +void Shader::init(ShaderType t) { + compiled=false; + if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); + static RequireExtension _ext("GL_ARB_fragment_shader"); else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); + static RequireExtension _ext("GL_ARB_vertex_shader"); id=glCreateShaderObjectARB(t); - - source(src); - compile(); } Shader::~Shader() @@ -59,11 +60,11 @@ void Shader::source(const char *str, int len) source(1, &str, &len); } -bool Shader::compile() +void Shader::compile() { glCompileShaderARB(id); - compiled=get_param(GL_COMPILE_STATUS); - return compiled; + if(!(compiled=get_param(GL_COMPILE_STATUS))) + throw CompileError(get_info_log()); } int Shader::get_param(GLenum param) const