X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=85451527c28bf8593aa64d8527555eff9aac7647;hb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;hp=61c2f0e56b0e7125bed8df5f0d9dad32c6ce736e;hpb=3f285d3f4fd0a6790bf1efa780284dc7ba2287a2;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 61c2f0e5..85451527 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -5,7 +5,9 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES +#include "arb_shader_objects.h" +#include "except.h" +#include "extension.h" #include "shader.h" using namespace std; @@ -13,27 +15,39 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t): - id(glCreateShader(t)), - compiled(false) -{ } +Shader::Shader(ShaderType t) +{ + init(t); +} -Shader::Shader(ShaderType t, const string &src): - id(glCreateShader(t)), - compiled(false) +Shader::Shader(ShaderType t, const string &src) { + init(t); + source(src); compile(); } +void Shader::init(ShaderType t) +{ + compiled=false; + + if(t==FRAGMENT_SHADER) + static RequireExtension _ext("GL_ARB_fragment_shader"); + else if(t==VERTEX_SHADER) + static RequireExtension _ext("GL_ARB_vertex_shader"); + + id=glCreateShaderObjectARB(t); +} + Shader::~Shader() { - glDeleteShader(id); + glDeleteObjectARB(id); } void Shader::source(sizei count, const char **str, const int *len) { - glShaderSource(id, count, str, len); + glShaderSourceARB(id, count, str, len); } void Shader::source(const string &str) @@ -46,17 +60,17 @@ void Shader::source(const char *str, int len) source(1, &str, &len); } -bool Shader::compile() +void Shader::compile() { - glCompileShader(id); - compiled=get_param(GL_COMPILE_STATUS); - return compiled; + glCompileShaderARB(id); + if(!(compiled=get_param(GL_COMPILE_STATUS))) + throw CompileError(get_info_log()); } int Shader::get_param(GLenum param) const { int value; - glGetShaderiv(id, param, &value); + glGetObjectParameterivARB(id, param, &value); return value; } @@ -64,7 +78,7 @@ string Shader::get_info_log() const { sizei len=get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetShaderInfoLog(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); return string(log, len); }