X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=5ff2eb3609bd33a6fe1b30ae00eecd145f209a1f;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=3c01242650d3bd26009a0a57711e34dc4a0779f7;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 3c012426..5ff2eb36 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -15,29 +15,29 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t): - compiled(false) +Shader::Shader(ShaderType t) { - if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); - else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); + init(t); +} - id=glCreateShaderObjectARB(t); +Shader::Shader(ShaderType t, const string &src) +{ + init(t); + + source(src); + compile(); } -Shader::Shader(ShaderType t, const string &src): - compiled(false) +void Shader::init(ShaderType t) { + compiled = false; + if(t==FRAGMENT_SHADER) - require_extension("GL_ARB_fragment_program"); + static RequireExtension _ext("GL_ARB_fragment_shader"); else if(t==VERTEX_SHADER) - require_extension("GL_ARB_vertex_program"); - - id=glCreateShaderObjectARB(t); + static RequireExtension _ext("GL_ARB_vertex_shader"); - source(src); - compile(); + id = glCreateShaderObjectARB(t); } Shader::~Shader() @@ -45,7 +45,7 @@ Shader::~Shader() glDeleteObjectARB(id); } -void Shader::source(sizei count, const char **str, const int *len) +void Shader::source(unsigned count, const char **str, const int *len) { glShaderSourceARB(id, count, str, len); } @@ -63,7 +63,7 @@ void Shader::source(const char *str, int len) void Shader::compile() { glCompileShaderARB(id); - if(!(compiled=get_param(GL_COMPILE_STATUS))) + if(!(compiled = get_param(GL_COMPILE_STATUS))) throw CompileError(get_info_log()); } @@ -76,9 +76,9 @@ int Shader::get_param(GLenum param) const string Shader::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); + GLsizei len = get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, &len, log); return string(log, len); }