X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=45d56a16070c9fb9f50d892b3b6f17188877f8c5;hb=5318aa4fd553be4ce0bc428e73592b787842cdea;hp=61c2f0e56b0e7125bed8df5f0d9dad32c6ce736e;hpb=3f285d3f4fd0a6790bf1efa780284dc7ba2287a2;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index 61c2f0e5..45d56a16 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -5,7 +5,8 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES +#include "arb_shader_objects.h" +#include "extension.h" #include "shader.h" using namespace std; @@ -14,26 +15,38 @@ namespace Msp { namespace GL { Shader::Shader(ShaderType t): - id(glCreateShader(t)), compiled(false) -{ } +{ + if(t==FRAGMENT_SHADER) + require_extension("GL_ARB_fragment_program"); + else if(t==VERTEX_SHADER) + require_extension("GL_ARB_vertex_program"); + + id=glCreateShaderObjectARB(t); +} Shader::Shader(ShaderType t, const string &src): - id(glCreateShader(t)), compiled(false) { + if(t==FRAGMENT_SHADER) + require_extension("GL_ARB_fragment_program"); + else if(t==VERTEX_SHADER) + require_extension("GL_ARB_vertex_program"); + + id=glCreateShaderObjectARB(t); + source(src); compile(); } Shader::~Shader() { - glDeleteShader(id); + glDeleteObjectARB(id); } void Shader::source(sizei count, const char **str, const int *len) { - glShaderSource(id, count, str, len); + glShaderSourceARB(id, count, str, len); } void Shader::source(const string &str) @@ -48,7 +61,7 @@ void Shader::source(const char *str, int len) bool Shader::compile() { - glCompileShader(id); + glCompileShaderARB(id); compiled=get_param(GL_COMPILE_STATUS); return compiled; } @@ -56,7 +69,7 @@ bool Shader::compile() int Shader::get_param(GLenum param) const { int value; - glGetShaderiv(id, param, &value); + glGetObjectParameterivARB(id, param, &value); return value; } @@ -64,7 +77,7 @@ string Shader::get_info_log() const { sizei len=get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetShaderInfoLog(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); return string(log, len); }