X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=3c01242650d3bd26009a0a57711e34dc4a0779f7;hb=85e83ace47e5a9a8ae7263886255dd81afc69278;hp=ac604630904a6c8db9632dff8f8e715976f2d0cf;hpb=1431f24f29bd6862d547b831c40b2686ff56d1ef;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp index ac604630..3c012426 100644 --- a/source/shader.cpp +++ b/source/shader.cpp @@ -5,7 +5,9 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES +#include "arb_shader_objects.h" +#include "except.h" +#include "extension.h" #include "shader.h" using namespace std; @@ -13,19 +15,39 @@ using namespace std; namespace Msp { namespace GL { -Shader::Shader(ShaderType t) +Shader::Shader(ShaderType t): + compiled(false) { - id=glCreateShader(t); + if(t==FRAGMENT_SHADER) + require_extension("GL_ARB_fragment_program"); + else if(t==VERTEX_SHADER) + require_extension("GL_ARB_vertex_program"); + + id=glCreateShaderObjectARB(t); +} + +Shader::Shader(ShaderType t, const string &src): + compiled(false) +{ + if(t==FRAGMENT_SHADER) + require_extension("GL_ARB_fragment_program"); + else if(t==VERTEX_SHADER) + require_extension("GL_ARB_vertex_program"); + + id=glCreateShaderObjectARB(t); + + source(src); + compile(); } Shader::~Shader() { - glDeleteShader(id); + glDeleteObjectARB(id); } void Shader::source(sizei count, const char **str, const int *len) { - glShaderSource(id, count, str, len); + glShaderSourceARB(id, count, str, len); } void Shader::source(const string &str) @@ -38,17 +60,17 @@ void Shader::source(const char *str, int len) source(1, &str, &len); } -bool Shader::compile() +void Shader::compile() { - glCompileShader(id); - compiled=get_param(GL_COMPILE_STATUS); - return compiled; + glCompileShaderARB(id); + if(!(compiled=get_param(GL_COMPILE_STATUS))) + throw CompileError(get_info_log()); } int Shader::get_param(GLenum param) const { int value; - glGetShaderiv(id, param, &value); + glGetObjectParameterivARB(id, param, &value); return value; } @@ -56,7 +78,7 @@ string Shader::get_info_log() const { sizei len=get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetShaderInfoLog(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); return string(log, len); }