X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fshader.cpp;h=0c356f5f460826f7e97877881d15f35ba3db36f0;hb=refs%2Fheads%2Fmaster;hp=17bf3fad3196ad08b735669bda32f72bf2212a92;hpb=e3561c5c4d0b2caf00a0e50ce85c11a9fb62aa72;p=libs%2Fgl.git diff --git a/source/shader.cpp b/source/shader.cpp deleted file mode 100644 index 17bf3fad..00000000 --- a/source/shader.cpp +++ /dev/null @@ -1,107 +0,0 @@ -#include -#include -#include -#include -#include "error.h" -#include "misc.h" -#include "shader.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Shader::Shader(GLenum t) -{ - init(t); -} - -Shader::Shader(GLenum t, const string &src) -{ - init(t); - - source(src); - compile(); -} - -void Shader::init(GLenum t) -{ - compiled = false; - - if(t==GL_FRAGMENT_SHADER) - static Require _req(ARB_fragment_shader); - else if(t==GL_VERTEX_SHADER) - static Require _req(ARB_vertex_shader); - else if(t==GL_GEOMETRY_SHADER) - static Require _req(EXT_geometry_shader4); - - id = glCreateShader(t); -} - -Shader::~Shader() -{ - glDeleteShader(id); -} - -void Shader::source(unsigned count, const char **str, const int *len) -{ - glShaderSource(id, count, str, len); -} - -void Shader::source(const string &str) -{ - source(str.data(), str.size()); -} - -void Shader::source(const char *str, int len) -{ - source(1, &str, &len); -} - -void Shader::compile() -{ - glCompileShader(id); - compiled = get_shader_i(id, GL_COMPILE_STATUS); - if(!compiled) - throw compile_error(get_info_log()); -} - -string Shader::get_info_log() const -{ - GLsizei len = get_shader_i(id, GL_INFO_LOG_LENGTH); - char *buf = new char[len+1]; - glGetShaderInfoLog(id, len+1, &len, buf); - string log(buf, len); - delete[] buf; - return log; -} - - -VertexShader::VertexShader(): - Shader(GL_VERTEX_SHADER) -{ } - -VertexShader::VertexShader(const string &src): - Shader(GL_VERTEX_SHADER, src) -{ } - - -FragmentShader::FragmentShader(): - Shader(GL_FRAGMENT_SHADER) -{ } - -FragmentShader::FragmentShader(const string &src): - Shader(GL_FRAGMENT_SHADER, src) -{ } - - -GeometryShader::GeometryShader(): - Shader(GL_GEOMETRY_SHADER) -{ } - -GeometryShader::GeometryShader(const string &src): - Shader(GL_GEOMETRY_SHADER, src) -{ } - -} // namespace GL -} // namespace Msp