X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fscene.h;h=a04fbc01f9a304c5969759fd6afc6380af52b8fe;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=e3aa1fabb2cd5829e6567b706712b1580192b991;hpb=4edd75061a1e24572bd672fb72e1bc1838008ce7;p=libs%2Fgl.git diff --git a/source/scene.h b/source/scene.h index e3aa1fab..a04fbc01 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,39 +1,53 @@ #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ +#include +#include +#include "matrix.h" #include "renderable.h" +#include "vector.h" namespace Msp { namespace GL { -class Culler; - /** Scenes are containers for other Renderables. This is a base class that can't -be instantiated. At the moment the available Scene types are SimpleScene, +be instantiated. Examples of available Scene types are SimpleScene, InstancedScene and OrderedScene. */ class Scene: public Renderable { +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + Loader(Scene &, Collection &); + + private: + void object(const std::string &); + }; + protected: - std::list cullers; + std::list owned_data; + mutable Matrix culling_matrix; + mutable Vector4 frustum_edges[6]; Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - virtual ~Scene() { } + virtual ~Scene(); virtual void add(const Renderable &) = 0; virtual void remove(const Renderable &) = 0; - void add_culler(Culler &); - void remove_culler(Culler &); - using Renderable::render; virtual void render(const Tag & = Tag()) const; protected: - virtual void setup_cullers(const Renderer &) const; - virtual bool cull(const Renderer &, const Renderable &) const; + bool setup_frustum(const Renderer &) const; + bool frustum_cull(const Renderable &) const; }; } // namespace GL