X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fscene.h;h=687c581fe5d4070c27d6e62819be4a3f8bff48aa;hb=de5d710b87879d6a0b06407da096ec505f8b7679;hp=f4e128105f75535d8398f06267924cfb50f8568e;hpb=4324df6e3d807d35e02e828320e436c509275520;p=libs%2Fgl.git diff --git a/source/scene.h b/source/scene.h index f4e12810..687c581f 100644 --- a/source/scene.h +++ b/source/scene.h @@ -1,31 +1,55 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_SCENE_H_ #define MSP_GL_SCENE_H_ -#include +#include +#include #include "renderable.h" namespace Msp { namespace GL { +class Culler; + +/** +Scenes are containers for other Renderables. This is a base class that can't +be instantiated. Examples of available Scene types are SimpleScene, +InstancedScene and OrderedScene. +*/ class Scene: public Renderable { -private: - std::set renderables; +public: + class Loader: public DataFile::CollectionObjectLoader + { + public: + Loader(Scene &, Collection &); + private: + void object(const std::string &); + }; + +protected: + std::list owned_data; + std::list cullers; + + Scene() { } +private: + Scene(const Scene &); + Scene &operator=(const Scene &); public: - void add(const Renderable &); - void remove(const Renderable &); + virtual ~Scene(); + + virtual void add(const Renderable &) = 0; + virtual void remove(const Renderable &) = 0; + + void add_culler(Culler &); + void remove_culler(Culler &); + + using Renderable::render; + virtual void render(const Tag & = Tag()) const; - virtual bool has_pass(const std::string &) const { return true; } - virtual void render() const; - virtual void render(const std::string &) const; +protected: + virtual void setup_cullers(const Renderer &) const; + virtual bool cull(const Renderer &, const Renderable &) const; }; } // namespace GL