X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fscene.cpp;h=f233a09b31ea39324324db15c11586b789e8be99;hb=8dbd6316d277d2f9cbf85e7e61f2541421e01292;hp=607166d5d32f285e35879ff62134891a9c8e5a42;hpb=6a135773515b020ea3f163a11d06150ae5c0e69f;p=libs%2Fgl.git diff --git a/source/scene.cpp b/source/scene.cpp index 607166d5..f233a09b 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -1,10 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include +#include "animatedobject.h" +#include "culler.h" +#include "renderer.h" #include "scene.h" using namespace std; @@ -12,29 +9,57 @@ using namespace std; namespace Msp { namespace GL { -void Scene::add(const Renderable &r) +Scene::~Scene() { - renderables.insert(&r); + for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + delete *i; } -void Scene::remove(const Renderable &r) +void Scene::add_culler(Culler &c) { - renderables.erase(&r); + cullers.push_back(&c); +} + +void Scene::remove_culler(Culler &c) +{ + list::iterator i = find(cullers.begin(), cullers.end(), &c); + if(i!=cullers.end()) + cullers.erase(i); } void Scene::render(const Tag &tag) const { - for(set::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if((*i)->has_pass(tag)) - (*i)->render(tag); + Renderer renderer(0); + render(renderer, tag); +} + +void Scene::setup_cullers(const Renderer &renderer) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + (*i)->setup_pass(renderer); +} + +bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + if((*i)->cull(renderer, renderable)) + return true; + return false; } -bool Scene::Compare::operator()(const Renderable *a, const Renderable *b) const +Scene::Loader::Loader(Scene &s, Collection &c): + DataFile::CollectionObjectLoader(s, &c) +{ + add("object", &Loader::object); +} + +void Scene::Loader::object(const string &n) { - if(a->get_order()!=b->get_order()) - return a->get_order()get_order(); - return a anob = new AnimatedObject(get_collection().get(n)); + load_sub(*anob); + obj.add(*anob); + obj.owned_data.push_back(anob.release()); } } // namespace GL