X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fscene.cpp;h=f233a09b31ea39324324db15c11586b789e8be99;hb=5ae4b0008b25072b5716f0cb585133315625a661;hp=1e72d5dca36285f5664eb8151668fb107a5d0a0e;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/scene.cpp b/source/scene.cpp index 1e72d5dc..f233a09b 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -1,48 +1,65 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "object.h" -#include "objectinstance.h" +#include +#include "animatedobject.h" +#include "culler.h" +#include "renderer.h" #include "scene.h" +using namespace std; + namespace Msp { namespace GL { -void Scene::add(const Renderable &r) +Scene::~Scene() { - if(const ObjectInstance *oi = dynamic_cast(&r)) - objects[&oi->get_object()].insert(oi); - else - renderables.insert(&r); + for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + delete *i; } -void Scene::remove(const Renderable &r) +void Scene::add_culler(Culler &c) { - if(const ObjectInstance *oi = dynamic_cast(&r)) - { - ObjectMap::iterator i = objects.find(&oi->get_object()); - if(i!=objects.end()) - { - i->second.erase(oi); - if(i->second.empty()) - objects.erase(i); - } - } - else - renderables.erase(&r); + cullers.push_back(&c); +} + +void Scene::remove_culler(Culler &c) +{ + list::iterator i = find(cullers.begin(), cullers.end(), &c); + if(i!=cullers.end()) + cullers.erase(i); } void Scene::render(const Tag &tag) const { - for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) - i->first->render(i->second.begin(), i->second.end(), tag); + Renderer renderer(0); + render(renderer, tag); +} + +void Scene::setup_cullers(const Renderer &renderer) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + (*i)->setup_pass(renderer); +} + +bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + if((*i)->cull(renderer, renderable)) + return true; + return false; +} + - for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); +Scene::Loader::Loader(Scene &s, Collection &c): + DataFile::CollectionObjectLoader(s, &c) +{ + add("object", &Loader::object); +} + +void Scene::Loader::object(const string &n) +{ + RefPtr anob = new AnimatedObject(get_collection().get(n)); + load_sub(*anob); + obj.add(*anob); + obj.owned_data.push_back(anob.release()); } } // namespace GL