X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fscene.cpp;h=517158f056108943a7c6a2c47902e194799f5348;hb=4edd75061a1e24572bd672fb72e1bc1838008ce7;hp=59f3041187d29a13b40315a4f3a0eaf70e3fc5f9;hpb=b8b06a0ff96763ba7e188d9fcacbd8c0e3dcd515;p=libs%2Fgl.git diff --git a/source/scene.cpp b/source/scene.cpp index 59f30411..517158f0 100644 --- a/source/scene.cpp +++ b/source/scene.cpp @@ -1,12 +1,5 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "object.h" -#include "objectinstance.h" +#include "culler.h" +#include "renderer.h" #include "scene.h" using namespace std; @@ -14,39 +7,36 @@ using namespace std; namespace Msp { namespace GL { -void Scene::add(const Renderable &r) +void Scene::add_culler(Culler &c) { - if(const ObjectInstance *oi=dynamic_cast(&r)) - objects[&oi->get_object()].insert(oi); - else - renderables.insert(&r); + cullers.push_back(&c); } -void Scene::remove(const Renderable &r) +void Scene::remove_culler(Culler &c) { - if(const ObjectInstance *oi=dynamic_cast(&r)) - { - map >::iterator i=objects.find(&oi->get_object()); - if(i!=objects.end()) - { - i->second.erase(oi); - if(i->second.empty()) - objects.erase(i); - } - } - else - renderables.erase(&r); + list::iterator i = find(cullers.begin(), cullers.end(), &c); + if(i!=cullers.end()) + cullers.erase(i); } void Scene::render(const Tag &tag) const { - for(map >::const_iterator i=objects.begin(); i!=objects.end(); ++i) - if(i->first->has_pass(tag)) - i->first->render(i->second.begin(), i->second.end(), tag); + Renderer renderer(0); + render(renderer, tag); +} - for(set::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if((*i)->has_pass(tag)) - (*i)->render(tag); +void Scene::setup_cullers(const Renderer &renderer) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + (*i)->setup_frame(renderer); +} + +bool Scene::cull(const Renderer &renderer, const Renderable &renderable) const +{ + for(list::const_iterator i=cullers.begin(); i!=cullers.end(); ++i) + if((*i)->cull(renderer, renderable)) + return true; + return false; } } // namespace GL