X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.h;h=c71d50d6f7577d4ec3e710149c70115d50850ae3;hb=762a689d799075c0a10e1633bf95d53de80b4572;hp=5dbf7bb1aa112a317f59763ac6fd9c8ccb7bad9a;hpb=f8f2f18e886429b70325ff36989bb126de617716;p=libs%2Fgltk.git diff --git a/source/root.h b/source/root.h index 5dbf7bb..c71d50d 100644 --- a/source/root.h +++ b/source/root.h @@ -2,6 +2,7 @@ #define MSP_GLTK_ROOT_H_ #include +#include #include #include #include @@ -10,6 +11,7 @@ #include #include #include +#include "mspgltk_api.h" #include "panel.h" namespace Msp { @@ -23,25 +25,27 @@ input from keyboard and mouse. It can be used by itself or in a GL::Pipeline. Due to its specialized nature it's recommended to not use it with Scenes or other containers. */ -class Root: public Panel, public GL::Renderable, public sigc::trackable +class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable { public: sigc::signal signal_tooltip; private: Resources &resources; - Input::Keyboard *keyboard; - InputMethod *input_method; - Input::Mouse *mouse; - Input::Touchscreen *touchscreen; - bool own_input; - Label *lbl_tooltip; - int pointer_x; - int pointer_y; + Input::Keyboard *keyboard = nullptr; + InputMethod *input_method = nullptr; + Input::Mouse *mouse = nullptr; + Input::Touchscreen *touchscreen = nullptr; + bool own_input = false; + Label *lbl_tooltip = nullptr; + int pointer_x = 0; + int pointer_y = 0; Time::TimeStamp tooltip_timeout; - Widget *tooltip_target; + Time::TimeStamp last_tick; + Widget *tooltip_target = nullptr; Msp::GL::Camera camera; - Msp::GL::Program *shprog; + Msp::GL::Program *shprog = nullptr; + Msp::GL::Blend blend; public: /** Creates a Root widget for a window. The geometry is set to match the @@ -50,21 +54,18 @@ public: /** Creates a Root widget with custom input devices. If window is not null, it is used to set the widget's initial geometry. */ - Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0); -private: - void init(Graphics::Window *); -public: + Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr); virtual ~Root(); - virtual const char *get_class() const { return "root"; } + const char *get_class() const override { return "root"; } Resources &get_resources() const { return resources; } virtual unsigned get_width() const { return geom.w; } virtual unsigned get_height() const { return geom.h; } void tick(); - virtual void render(const GL::Tag & = GL::Tag()) const; - virtual void render(GL::Renderer &, const GL::Tag & = GL::Tag()) const; + void setup_frame(GL::Renderer &) override; + void render(GL::Renderer &, GL::Tag = GL::Tag()) const override; private: bool button_press_event(unsigned); @@ -78,8 +79,8 @@ private: void get_touch(unsigned, int &, int &); void update_camera(); - virtual void on_geometry_change(); - virtual void on_child_added(Widget &); + void on_size_change() override; + void on_child_added(Widget &) override; }; } // namespace GLtk