X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.h;h=aeb2b9bb692d7ee78ad0414b36825a2873c5983a;hb=3bdb7fd6873ca45ce7e7754040b69b0d941eef31;hp=4e5309fe888f23234ca4d1d976f17fb0b596a742;hpb=d9d787503ae41842309f74a2eabc5b848abe1f22;p=libs%2Fgltk.git diff --git a/source/root.h b/source/root.h index 4e5309f..aeb2b9b 100644 --- a/source/root.h +++ b/source/root.h @@ -2,9 +2,13 @@ #define MSP_GLTK_ROOT_H_ #include +#include +#include +#include #include #include #include +#include #include #include "panel.h" @@ -15,9 +19,11 @@ class Label; /** A Root is a special type of Panel that covers the entire viewport and receives -input from keyboard and mouse. +input from keyboard and mouse. It can be used by itself or in a GL::Pipeline. +Due to its specialized nature it's recommended to not use it with Scenes or +other containers. */ -class Root: public Panel, public sigc::trackable +class Root: public Panel, public GL::Renderable, public sigc::trackable { public: sigc::signal signal_tooltip; @@ -25,22 +31,28 @@ public: private: const Resources &resources; Input::Keyboard *keyboard; + InputMethod *input_method; Input::Mouse *mouse; + Input::Touchscreen *touchscreen; bool own_input; Label *lbl_tooltip; int pointer_x; int pointer_y; Time::TimeStamp tooltip_timeout; Widget *tooltip_target; + Msp::GL::Camera camera; + Msp::GL::Program *shprog; public: /** Creates a Root widget for a window. The geometry is set to match the window's size, and input devices are created automatically. */ Root(const Resources &, Graphics::Window &); - Root(const Resources &, Input::Keyboard *, Input::Mouse *); + /** Creates a Root widget with custom input devices. If window is not null, + it is used to set the widget's initial geometry. */ + Root(const Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0); private: - void init(); + void init(Graphics::Window *); public: virtual ~Root(); @@ -51,17 +63,23 @@ public: virtual unsigned get_height() const { return geom.h; } void tick(); - void render() const; + virtual void render(const GL::Tag & = GL::Tag()) const; + virtual void render(GL::Renderer &, const GL::Tag & = GL::Tag()) const; private: - void button_press_event(unsigned); - void button_release_event(unsigned); - void axis_motion_event(unsigned, float, float); - void key_press_event(unsigned); - void key_release_event(unsigned); - void character_event(StringCodec::unichar); + bool button_press_event(unsigned); + bool button_release_event(unsigned); + bool axis_motion_event(unsigned, float, float); + bool touch_press_event(unsigned); + bool touch_release_event(unsigned); + bool touch_motion_event(unsigned, float, float); void get_pointer(int &, int &); + void get_touch(unsigned, int &, int &); + void update_camera(); + + virtual void on_geometry_change(); + virtual void on_child_added(Widget &); }; } // namespace GLtk