X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.h;h=9ebe7cf57d823fdf59cf63d25829251f51b0b806;hb=9f38197854e699a6093a906ab43f4238f3cd2388;hp=64829e767899fac2bcf32c8465777f724f68d9f4;hpb=358f45ef39381b4eb4f37dc6c20e52fd07c0fbcf;p=libs%2Fgltk.git diff --git a/source/root.h b/source/root.h index 64829e7..9ebe7cf 100644 --- a/source/root.h +++ b/source/root.h @@ -2,10 +2,16 @@ #define MSP_GLTK_ROOT_H_ #include +#include +#include +#include +#include #include #include #include +#include #include +#include "mspgltk_api.h" #include "panel.h" namespace Msp { @@ -15,55 +21,66 @@ class Label; /** A Root is a special type of Panel that covers the entire viewport and receives -input from keyboard and mouse. +input from keyboard and mouse. It can be used by itself or in a GL::Pipeline. +Due to its specialized nature it's recommended to not use it with Scenes or +other containers. */ -class Root: public Panel, public sigc::trackable +class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable { public: sigc::signal signal_tooltip; private: - const Resources &resources; - Input::Keyboard *keyboard; - Input::Mouse *mouse; - bool own_input; - Label *lbl_tooltip; - int pointer_x; - int pointer_y; + Resources &resources; + Input::Keyboard *keyboard = 0; + InputMethod *input_method = 0; + Input::Mouse *mouse = 0; + Input::Touchscreen *touchscreen = 0; + bool own_input = false; + Label *lbl_tooltip = 0; + int pointer_x = 0; + int pointer_y = 0; Time::TimeStamp tooltip_timeout; - Widget *tooltip_target; + Time::TimeStamp last_tick; + Widget *tooltip_target = 0; + Msp::GL::Camera camera; + Msp::GL::Program *shprog = 0; + Msp::GL::Blend blend; public: /** Creates a Root widget for a window. The geometry is set to match the window's size, and input devices are created automatically. */ - Root(const Resources &, Graphics::Window &); + Root(Resources &, Graphics::Window &); /** Creates a Root widget with custom input devices. If window is not null, it is used to set the widget's initial geometry. */ - Root(const Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *); -private: - void init(Graphics::Window *); -public: + Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0); virtual ~Root(); virtual const char *get_class() const { return "root"; } - const Resources &get_resources() const { return resources; } + Resources &get_resources() const { return resources; } virtual unsigned get_width() const { return geom.w; } virtual unsigned get_height() const { return geom.h; } void tick(); - void render() const; + virtual void setup_frame(GL::Renderer &); + virtual void render(GL::Renderer &, GL::Tag = GL::Tag()) const; private: bool button_press_event(unsigned); bool button_release_event(unsigned); bool axis_motion_event(unsigned, float, float); - bool key_press_event(unsigned); - bool key_release_event(unsigned); - bool character_event(StringCodec::unichar); + bool touch_press_event(unsigned); + bool touch_release_event(unsigned); + bool touch_motion_event(unsigned, float, float); void get_pointer(int &, int &); + void get_touch(unsigned, int &, int &); + void update_camera(); + + virtual void on_size_change(); + virtual void on_child_added(Widget &); }; } // namespace GLtk