X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Froot.h;h=5dbf7bb1aa112a317f59763ac6fd9c8ccb7bad9a;hb=f8f2f18e886429b70325ff36989bb126de617716;hp=b0751b688985265d76566894c5dab694863ef5c5;hpb=4b52d16bc895f9d969383d7a7d6a3558c1972cc5;p=libs%2Fgltk.git diff --git a/source/root.h b/source/root.h index b0751b6..5dbf7bb 100644 --- a/source/root.h +++ b/source/root.h @@ -4,6 +4,7 @@ #include #include #include +#include #include #include #include @@ -18,15 +19,17 @@ class Label; /** A Root is a special type of Panel that covers the entire viewport and receives -input from keyboard and mouse. +input from keyboard and mouse. It can be used by itself or in a GL::Pipeline. +Due to its specialized nature it's recommended to not use it with Scenes or +other containers. */ -class Root: public Panel, public sigc::trackable +class Root: public Panel, public GL::Renderable, public sigc::trackable { public: sigc::signal signal_tooltip; private: - const Resources &resources; + Resources &resources; Input::Keyboard *keyboard; InputMethod *input_method; Input::Mouse *mouse; @@ -43,11 +46,11 @@ private: public: /** Creates a Root widget for a window. The geometry is set to match the window's size, and input devices are created automatically. */ - Root(const Resources &, Graphics::Window &); + Root(Resources &, Graphics::Window &); /** Creates a Root widget with custom input devices. If window is not null, it is used to set the widget's initial geometry. */ - Root(const Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0); + Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0); private: void init(Graphics::Window *); public: @@ -55,12 +58,13 @@ public: virtual const char *get_class() const { return "root"; } - const Resources &get_resources() const { return resources; } + Resources &get_resources() const { return resources; } virtual unsigned get_width() const { return geom.w; } virtual unsigned get_height() const { return geom.h; } void tick(); - void render() const; + virtual void render(const GL::Tag & = GL::Tag()) const; + virtual void render(GL::Renderer &, const GL::Tag & = GL::Tag()) const; private: bool button_press_event(unsigned);